Thursday, 20 May 2010

Pattern London workshop

In this workshop, we have to create pattern that we found inspiration from our surroundding by using illustrator, photoshop ,etc.
















































My pattern is bees, which form to be a honeycomb, combine with 2 colour, yellow and black.

Monday, 10 May 2010

Urban camouflage workshop

Camouflage is a method of crypsis —avoidance of observation—that allows an otherwise visible organism or object to remain indiscernible from the surrounding environment through deception. Examples include a tiger's stripes and the battledress of a modern soldier. The theory of camouflage covers the various strategies which are used to achieve this effect.































































My camouflage, which i choose Piccadilly circus, is base on colour of statue that similar as background, the famous LED board.

Sunday, 9 May 2010

Cardboard Construction

In this workshop, we have to create a 3D object. For our group, we designed to do Big Ben.


Wednesday, 5 May 2010

Vernacular type

In this workshop, we have to develop typefaces in response to London street signage and other found letterforms.



































































For me, I like this workshop and I'll put it further for my book!!

Monday, 3 May 2010

Talk them dead


















































Don't talk while she/he drives

Campaign for Banglore traffic police

It doesn't matter that you aren't the driver but if you talk to driver, you might lead them to dead.


Wednesday, 28 April 2010

campaign from unicef
















































If you don't fight child abuse, who will?

Campaign from unicef
This campaign is so outstanding. I love this idea and also concept. It works very well for me.
My favourite one is the soilder.

Sunday, 18 April 2010

Copenhagen in box























































Hello Monday has designed Copenhagen's new board game that draws inspiration from classics like Monopoly and Besserwisser. Authenticity is a key concept in the design and brings together historic and contemporary elements to give players a real Copenhagen experience. To execute this mission everything in the game has been custom designed to reflect the city's ontology: the pieces, the bills, the game board, the cards, and the packaging.